Godot Engine 3.6 Released
After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! Check the Godot Official Announcement and the Godot Changelog for more info:
- Add 2D physics interpolation.
- Add hierarchical culling for 2D items that are off-screen.
- Tighter shadow culling.
- Add comprehensive system for mesh merging.
- Discrete level of detail (LOD).
- Vertex cache optimization.
- Light probes and directional shadows performance improvements.
- In-editor documentation for Editor Settings.
- Updated toolchains for official builds.
- Several bug fixes and usability improvements.
Projects comming from Godot 3.5.x are compatible with Godot 3.6, because this is not a major version (as Godot 3.x to Godot 4.0) and is a recommended upgrade for all 3.5.x users. Check out the Official Documentation for more info.
With the release of Godot 4, Godot 3 continue to be supported for a while, being considered an LTS (Long Term Support) version and with some features or bugfixes being backported from Godot 4.
The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.