Godot Engine 4.4 Released
After more than 6 months of improvements and with close to 3000 commits, expect a range of quality of life improvements in this release. Check the Godot Official Announcement and the Godot Changelog for more info:
- Integration of Jolt Physics engine.
- Add 3D physics interpolation.
- Embedded game window into the editor.
- Add 2D batching to the other rendering backends.
- Ubershaders and pipeline pre-compilation.
- Add AgX tonemapper option to Environment.
- Implement typed dictionaries.
- Several core and editor optimizations for better performance.
- Faster imports using the Betsy texture compressor.
- Move GodotSharp to .NET8.
- Several bug fixes and usability improvements.
Projects comming from Godot 4.x are almost compatible with Godot 4.4, because this is not a major version (as Godot 3.x to Godot 4.0). For most games and apps made with 4.3 it should be relatively safe to migrate to 4.4, but check the Migration Guide from Godot 4.3 to Godot 4.4 for some breaking chnages and the Official Documentation for more info.
With the release of Godot 4, Godot 3 continue to be supported for a while, being considered an LTS (Long Term Support) version and with some features or bugfixes being backported from Godot 4.
The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.