Godot Engine 4.5 Released
After six months of improvements, the new version of Godot is here, bringing even more possibilities! The Godot team put a lot of care into pushing the engine further, always aiming to make game development accessible to everyone. Check the Godot Official Announcement and the Godot Changelog for more info:
- Add stencil buffer support for advanced visual effects.
- Built-in screen reader support improves accessibility.
- Shader baker speeds up game start-up times.
- Script backtracing and custom loggers for easier debugging.
- Live preview for internationalization translations.
- Chunk-based tilemap physics boosts performance.
- New animation modifiers and curve editing improvements.
- Updated SDL 3 gamepad input support.
- Rendering optimizations including ambient occlusion and SMAA.
-Enhanced C# (.NET) integration for developers.
- Improved Wayland support for better graphics performance on Linux.
- Several bug fixes and usability improvements.
Projects comming from Godot 4.x are almost compatible with Godot 4.5, because this is not a major version (as Godot 3.x to Godot 4.0). For most games and apps made with 4.4 it should be relatively safe to migrate to 4.5, but check the Migration Guide from Godot 4.4 to Godot 4.5 for some breaking chnages and the Official Documentation for more info.
With the release of Godot 4, Godot 3 continue to be supported for a while, being considered an LTS (Long Term Support) version and with some features or bugfixes being backported from Godot 4.
The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.