Godot Engine 4.3 Released
With over 3500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements. Check the Godot Official Announcement and the Godot Changelog for more info:
- Huge improvement to pixel stability for pixel art games.
- Add Direct3D 12 support for Windows and Wayland support for Linux (experimental).
- TileMap layers are now exposed as individual TileMapLayer nodes.
- Implemented 2D physics interpolation.
- Add interactive music support.
- New Parallax2D node available.
- Several rendering and shaders improvements.
- Fixes for invalid/corrupt scenes.
- Automatic checking for engine updates.
- Editor theme and UX improvements.
- Several bug fixes and usability improvements.
Projects comming from Godot 4.x are almost compatible with Godot 4.3, because this is not a major version (as Godot 3.x to Godot 4.0). For most games and apps made with 4.2 it should be relatively safe to migrate to 4.3, but check the Migration Guide from Godot 4.2 to Godot 4.3 and the Official Documentation for more info.
With the release of Godot 4, Godot 3 continue to be supported for a while, being considered an LTS (Long Term Support) version and with some features or bugfixes being backported from Godot 4.
The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.
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