- New Modern editor theme improves readability, focus, and visual clarity.
- Jolt Physics is now the default, production-ready physics engine for new 3D projects.
- Editor docks and panels are now movable, floatable, and fully rearrangeable.
- New modular IK frameworkvfor advanced procedural animation.
- Major SSR overhaul with more realistic reflections and better performance.
- Added LibGodot support to allow embedding Godot into external applications.
- Introduced delta encoding for Patch PCKs to significantly reduce update sizes.
- Direct3D 12 is now the default renderer for new Windows projects, offering better driver stability.
- New joypad foundation for LED control, motion sensors, and haptic feedback.
- Quality-of-life editor updates to streamline scripting, inspector navigation, and overall workflow.
Following the release of Godot 4, Godot 3 is maintained as a Long Term Support (LTS) version for a limited period. Support is restricted to critical fixes and occasional backports, while all primary development efforts are now focused on Godot 4.
The Godot Engine is a free and open-source, cross-platform game engine that provides a complete and unified set of tools for creating both 2D and 3D games. It features an intuitive editor, a flexible scene system, and a robust scripting environment, enabling developers to build, test, and deploy games efficiently across multiple platforms!