Showing posts with label melonJS. Show all posts

Upgrading to melonJS 2.1

May 18, 2015     André Schmitz     0 Comments

Upgrading to melonJS 2.1

With the release of melonJS 2.1, is time to conduct a upgrade to this solid version of the engine, with nice features as: - New screen independent scaling methods - Improved collision handling and detection - Support for Physics Editor tool, to define entities collision shapes - Added support for pointerenter and pointerleave events - High-precision color transform with...

Upgrading to melonJS 2.0

November 20, 2014     André Schmitz     0 Comments

Upgrading to melonJS 2.0

With the release of melonJS 2.0, is time to conduct a upgrade to this solid and awesome version of the engine, packed with nice features, as: - New Shape based collision (replaced the Tile based collision) - Added support for Tiled 0.10 allowing shape transforms (scaling and rotation) and TMX Tileset Animations - Automatic collision response handling - Physics bodies...

Implementing Particles with melonJS

October 30, 2014     André Schmitz     0 Comments

Implementing Particles with melonJS

With the popularity of games on smartphones and browsers, 2D gaming is back on the scene, recalling the classic age of the late '80s and early '90s. At that time, most games used animation techniques with images (sprite sheets) to display special effects such as explosions, fire, or magic. In current games we can use particle systems, generating...

Upgrading to melonJS 1.1

September 23, 2014     André Schmitz     0 Comments

Upgrading to melonJS 1.1

With the release of melonJS 1.1, is time to conduct a upgrade to this new version of the engine, packed with really nice features, as: - New blazing-fast inheritance pattern (Jay Inheritance) - New SAT (Separate Axis Theorem) based collision algorithm - Super fast collision detection across a spatial partitioning algorithm (QuadTree) - Added collision filtering support - Entity object redesign with...

Upgrading to melonJS 1.0

August 27, 2014     André Schmitz     0 Comments

Upgrading to melonJS 1.0

With the release of melonJS 1.0, is time to conduct a upgrade to this new version of the engine, packed with several new features, as: - Better audio support - Proper support for all shapes type - Embedded particle engine - Better Core/Main Loop logic - Performance improvements on the object pooling - Support for HTML5 Fullscreen, Vibrate and VisiblityChange APIs...