Implementing Particles with melonJS

October 30, 2014 André Schmitz 0 Comments


With the popularity of games on smartphones and browsers, 2D gaming is back on the scene, recalling the classic age of the late '80s and early '90s. At that time, most games used animation techniques with images (sprite sheets) to display special effects such as explosions, fire, or magic. In current games we can use particle systems, generating random and interesting visual effects in them. In this post I will briefly describe what a particle system is and how to implement models using the HTML5 engine melonJS.

Note: Although the examples are specific to the melonJS game engine using JavaScript as a programming language, the concepts and ideas can be adapted for other languages ​​or game engines as well.


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