Godot Engine 3.3 Released

April 21, 2021 André Schmitz 0 Comments


After more then 7 months of development and several releases candidates, Godot 3.3 is released. This version was initially planned as 3.2.4 but with the high number of new features, it was renamed to 3.3! Godot loosely follows Semantic Versioning with a major.minor.patch version system as detailed on Godot Releases Policy (the 3.x version is a long-term support - LTS). Check the Godot Official Announcement and the Godot Changelog for more info:

- Improvements to 2D GLES2 batching and add 2D batching for GLES3.
- New software skinning for MeshInstance.
- Add option for snapping 2D transforms to whole coordinates.
- Configurable amount of lights per object.
- New CPU lightmapper.
- Improvements to the HTML5 plataform, as threads, GDNative and AudioWorklet.
- Better Web editor.
- Modernized multi-threadings APIs
- ARM64 build and code signing for macOS.
- Dynamic BVH (Bounding Volume Hierarchy) for rendering and Godot Physics.
- Add support for the Android App Bundle format and new plugin API for iOS.
- Improvements to Godot Editor and scripting.
- Minimap support in GraphEdit.
- Improved FBX importer.
- New AspectRatioContainer Control node.
- Several bug fixes and usability improvements.




Projects comming from Godot 3.2 are compatible with Godot 3.3, because this is not a major version (as Godot 2.1 to Godot 3.0 or for Godot 3.x to Godot 4.0 when it is released), with minor adjustments to some function parameters. Check the Official Documentation for more info. 

Godot is an advanced, feature packed, multi-platform 2D and 3D open source game engine (MIT). It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

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