Godot Engine 3.4 Released

November 06, 2021 André Schmitz 0 Comments

After some months of development, Godot 3.4 is released. Check the Godot Official Announcement and the Godot Changelog for more info:

- Add frame delta smoothing option.
- Rooms and portals-based occlusion culling.
- Add soft shadows to the CPU lightmapper.
- Improved input handling.
- Make all file access 64-bit for handling files bigger than 2.1 GB.
- Overhaul the theme editor and improve user experience.
- Backport improved glTF module with scene export support.
- Add ring emitter for 3D particles.
- Improved 2D editor zoom logic.
- Fix audio cubic resampling algorithm.
- Add support for physical scancodes, fixes non-latin layout scancodes on Linux.
- Add support for Dynamic BVH as 2D physics broadphase.
- Fixes to 2D and 3D KinematicBody move_and_slide and move_and_collide.
- Export HTML5 game as Progressive Web App (PWA).
- Several bug fixes and usability improvements.

Projects comming from Godot 3.3 are compatible with Godot 3.4, because this is not a major version (as Godot 2.1 to Godot 3.0 or for Godot 3.x to Godot 4.0 when it is released), with minor adjustments to some function parameters. Check the Official Documentation for more info. 

Godot is an advanced, feature packed, multi-platform 2D and 3D open source game engine (MIT). It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

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