Godot Engine 4.1 Released

July 06, 2023 André Schmitz 0 Comments


After 4 months of Godot 4.0 release, the Godot 4.1 is released with several improvements and with a focus on stability, performance and polish! Check the Godot Official Announcement and the Godot Changelog for more info:

- Optimize Node children management.
- Implement Vulkan pipeline caching.
- Add shader cache to GLES3.
- Improve the Gradient2D editor.
- Increased feature parity between C# and GDScript.
- Editor quality of life improvements and fixes.
- Fixed a large amount of multi-threaded loading issues and limitations.
- Several bug fixes and usability improvements.





Projects comming from Godot 4.x are compatible with Godot 4.1, because this is not a major version (as Godot 3.x to Godot 4.0), with minor adjustments to some function parameters. Check the Official Documentation for more info. 

With the release of Godot 4, Godot 3 continue to be supported for a while, being considered an LTS (Long Term Support) version and with some features or bugfixes being backported from Godot 4.

The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.

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