Godot Engine 4.2 Released
Following the pattern of a new version every 4 months, the Godot 4.2 is released with several improvements and with a focus on stability! Check the Godot Official Announcement and the Godot Changelog for more info:
- Add AMD FidelityFX Super Resolution 2.2 (FSR 2.2).
- Several rendering optimizations.
- Add 2D HDR rendering.
- Several improvements on TileMap Editor, including per-tile flipping and rotating.
- Add forced integer scaling.
- Improved gamepad support.
- Add a new lightmapper denoising approach.
- Better animations under the new AnimationMixer node.
- Add navigation mesh baking for 2D.
- Editor quality of life improvements and fixes.
- Several bug fixes and usability improvements.
Projects comming from Godot 4.x are compatible with Godot 4.2, because this is not a major version (as Godot 3.x to Godot 4.0), with minor adjustments to some function parameters. Check the Official Documentation for more info.
With the release of Godot 4, Godot 3 continue to be supported for a while, being considered an LTS (Long Term Support) version and with some features or bugfixes being backported from Godot 4.
The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.
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