Good news 📰! We are announcing 📣 the new project 🎮 from Cian Games: Omega Warp, a sci-fi themed action-adventure 🔫, which takes place aboard an interstellar freighter 🚀.
In parallel with the development of Godot 4.0, the dev team released the Godot 3.5 version ater 9 months of development with some great news. Check the Godot Official Announcement and the Godot Changelog for more info:
- Asynchronous shader compilation with caching (ubershader).
- New NavigationServer with obstacle avoidance using RVO2 library.
- Add physics interpolation for 3D.
- Add OccluderShapePolygon for 3D.
- New tweening class with SceneTreeTween.
- Add Label3D and TextMesh to display text in 3D scenes.
- New Time singleton for a better reading of the current OS time.
- Add possibility of accessing nodes by unique names.
- Android port of the Godot editor.
- New features for Version Control Systems (VCS) integration.
- Add GradientTexture2D and OccluderShapePolygon (3D).
Projects comming from Godot 3.4 are compatible with Godot 3.5, because this
is not a major version (as Godot 2.1 to Godot 3.0 or for Godot 3.x to Godot
4.0 when it is released), with minor adjustments to some function
parameters. Check the Official Documentation for more info.
Godot is an advanced, feature packed, multi-platform 2D and 3D open source
game engine (MIT). It provides a huge set of common tools, so you can just
focus on making your game without reinventing the wheel.
Projects comming from Godot 3.3 are compatible with Godot 3.4, because this
is not a major version (as Godot 2.1 to Godot 3.0 or for Godot 3.x to Godot
4.0 when it is released), with minor adjustments to some function
parameters. Check the Official Documentation for more info.
Godot is an advanced, feature packed, multi-platform 2D and 3D open source
game engine (MIT). It provides a huge set of common tools, so you can just
focus on making your game without reinventing the wheel.
After more then 7 months of development and several releases candidates, Godot 3.3 is
released. This version was initially planned as 3.2.4 but with the high number of new features, it was renamed to 3.3! Godot loosely follows Semantic Versioning with a major.minor.patch version system as detailed on Godot Releases Policy (the 3.x version is a long-term support - LTS).Check the Godot Official Announcement and the Godot Changelog for more info:
- Improvements to 2D GLES2 batching and add 2D batching for GLES3.
- New software skinning for MeshInstance.
- Add option for snapping 2D transforms to whole coordinates.
- Configurable amount of lights per object.
- New CPU lightmapper.
- Improvements to the HTML5 plataform, as threads, GDNative and AudioWorklet.
- Better Web editor.
- Modernized multi-threadings APIs
- ARM64 build and code signing for macOS.
- Dynamic BVH (Bounding Volume Hierarchy) for rendering and Godot Physics.
- Add support for the Android App Bundle format and new plugin API for iOS.
Projects comming from Godot 3.2 are compatible with Godot 3.3, because this
is not a major version (as Godot 2.1 to Godot 3.0 or for Godot 3.x to Godot
4.0 when it is released), with minor adjustments to some function
parameters. Check the Official Documentation for more info.
Godot is an advanced, feature packed, multi-platform 2D and 3D open source
game engine (MIT). It provides a huge set of common tools, so you can just
focus on making your game without reinventing the wheel.