In parallel with the development of Godot 4.0, the dev team released the Godot 3.5 version ater 9 months of development with some great news.
Check the Godot Official Announcement and the Godot Changelog for more info:
- Asynchronous shader compilation with caching (ubershader).
- New NavigationServer with obstacle avoidance using RVO2 library.
- Add physics interpolation for 3D.
- Add OccluderShapePolygon for 3D.
- New tweening class with SceneTreeTween.
- Add Label3D and TextMesh to display text in 3D scenes.
- New Time singleton for a better reading of the current OS time.
- Add possibility of accessing nodes by unique names.
- Android port of the Godot editor.
- New features for Version Control Systems (VCS) integration.
- Add GradientTexture2D and OccluderShapePolygon (3D).
- Optimized line drawing in 2D.
- Improved ColorPicker presets.
- Several bug fixes and usability improvements.
Projects comming from Godot 3.4 are compatible with Godot 3.5, because this
is not a major version (as Godot 2.1 to Godot 3.0 or for Godot 3.x to Godot
4.0 when it is released), with minor adjustments to some function
parameters. Check the
Official Documentation for more info.
Godot is an advanced, feature packed, multi-platform 2D and 3D open source
game engine (MIT). It provides a huge set of common tools, so you can just
focus on making your game without reinventing the wheel.
- Add frame delta smoothing option.
- Rooms and portals-based occlusion culling.
- Add soft shadows to the CPU lightmapper.
- Improved input handling.
- Make all file access 64-bit for handling files bigger than 2.1 GB.
- Overhaul the theme editor and improve user experience.
- Backport improved glTF module with scene export support.
- Add ring emitter for 3D particles.
- Improved 2D editor zoom logic.
- Fix audio cubic resampling algorithm.
- Add support for physical scancodes, fixes non-latin layout scancodes on Linux.
- Add support for Dynamic BVH as 2D physics broadphase.
- Fixes to 2D and 3D KinematicBody move_and_slide and move_and_collide.
- Export HTML5 game as Progressive Web App (PWA).
- Several bug fixes and usability improvements.
Projects comming from Godot 3.3 are compatible with Godot 3.4, because this
is not a major version (as Godot 2.1 to Godot 3.0 or for Godot 3.x to Godot
4.0 when it is released), with minor adjustments to some function
parameters. Check the
Official Documentation for more info.
Godot is an advanced, feature packed, multi-platform 2D and 3D open source
game engine (MIT). It provides a huge set of common tools, so you can just
focus on making your game without reinventing the wheel.
After more then 7 months of development and several releases candidates, Godot 3.3 is
released. This version was initially planned as 3.2.4 but with the high number of new features, it was renamed to 3.3! Godot loosely follows
Semantic Versioning with a major.minor.patch version system as detailed on
Godot Releases Policy (the 3.x version is a long-term support - LTS).
Check the Godot Official Announcement and the Godot Changelog for more info:
- Improvements to 2D GLES2 batching and add 2D batching for GLES3.
- New software skinning for MeshInstance.
- Add option for snapping 2D transforms to whole coordinates.
- Configurable amount of lights per object.
- New CPU lightmapper.
- Improvements to the HTML5 plataform, as threads, GDNative and AudioWorklet.
- Better Web editor.
- Modernized multi-threadings APIs
- ARM64 build and code signing for macOS.
- Dynamic BVH (Bounding Volume Hierarchy) for rendering and Godot Physics.
- Add support for the Android App Bundle format and new plugin API for iOS.
- Improvements to Godot Editor and scripting.
- Minimap support in GraphEdit.
- Improved FBX importer.
- New AspectRatioContainer Control node.
- Several bug fixes and usability improvements.
Projects comming from Godot 3.2 are compatible with Godot 3.3, because this
is not a major version (as Godot 2.1 to Godot 3.0 or for Godot 3.x to Godot
4.0 when it is released), with minor adjustments to some function
parameters. Check the
Official Documentation for more info.
Godot is an advanced, feature packed, multi-platform 2D and 3D open source
game engine (MIT). It provides a huge set of common tools, so you can just
focus on making your game without reinventing the wheel.
Godot 3.2 is a "long-term support" (LTS) release until transitioning to Godot 4 in the next months. This release brings a more polished and user-friendly interface with several new features
. Check the
Godot Official Announcement and the
Godot Changelog for more info:
- Support for pseudo-3D depth in 2D.
- Support for generating audio procedurally and analyzing audio spectrums.
- WebRTC support.
- Mono/C# support on Android and WebAssembly.
- Support for texture atlases in 2D.
- Major improvements to the visual shader system.
- Improved visual scripting.
- Support for enabling/disabling parts of the editor or specific nodes.
- Improved GridMap editor.
- MSAA support in the GLES2 renderer.
- Improved convex polygon decomposition.
- Better GUI anchors and margins workflow.
- AR/VR: Oculus Quest and ARKit support.
- Better built-in documentation.
- Several bug fixes and improvements.
Projects comming from Godot 3.1 are compatible with Godot 3.2, because this is not a major version (as Godot 2.1 to Godot 3.0), with minor adjustments to some function parameters. Check the
Official Documentation for more info.
Godot is an advanced, feature packed, multi-platform 2D and 3D open source game engine (MIT). It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.