Godot Engine 4.2 Released


Following the pattern of a new version every 4 months, the Godot 4.2 is released with several improvements and with a focus on stability! Check the Godot Official Announcement and the Godot Changelog for more info:

- Add AMD FidelityFX Super Resolution 2.2 (FSR 2.2).
- Several rendering optimizations.
- Add 2D HDR rendering.
- Several improvements on TileMap Editor, including per-tile flipping and rotating.
- Add forced integer scaling.
- Improved gamepad support.
- Add a new lightmapper denoising approach.
- Better animations under the new AnimationMixer node.
- Add navigation mesh baking for 2D.
- Editor quality of life improvements and fixes.
- Several bug fixes and usability improvements.



Projects comming from Godot 4.x are compatible with Godot 4.2, because this is not a major version (as Godot 3.x to Godot 4.0), with minor adjustments to some function parameters. Check the Official Documentation for more info. 

With the release of Godot 4, Godot 3 continue to be supported for a while, being considered an LTS (Long Term Support) version and with some features or bugfixes being backported from Godot 4.

The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.

Omega Warp Demo 1.04 Released

We released Omega Warp Demo Version 1.04 with the adjustments below:

- New and improved player animations.
- Fine adjustments to enemy textures.
- Improvements to airlocks.
- Adjustments to weapon firing effects.
- New area indicator on the map.
- More detailed messages when using quest items.
- Added icons to warning messages.
- Usability improvements.
- Miscellaneous adjustments and fixes.

Check the Omega War Demo on the Steam page:


We hope you enjoy the game and we appreciate your feedback, either on the Steam Community Forum or on our Discord 👍

Omega Warp Postponed to 2024


Dear players and fans,

We greatly appreciate the support and passion you have shown for our upcoming game, Omega Warp.

However, we have made the difficult decision to postpone the launch of Omega Warp to 2024. This extra time will be used for further refinement, quality assurance (QA) and testing of the game. We apologize for any inconvenience this delay may cause and thank you for your ongoing patience and understanding. 

Stay tuned for more updates on Omega Warp in 2024. We look forward to sharing more about the game as we approach the new launch.

In the meantime, check the Omega Warp Demo and add the game to your Steam Wishlist:


Thanks for your support 👍

Omega Warp Demo 1.03 Released


We released Omega Warp 
Demo Version 1.03 with the adjustments below:

- Big overhaul of the map, with better visualization of unaccessed areas.
- New indicators of blocked or inaccessible doors on the map.
- Added names of main areas on the map making navigation easier.
- Possibility to zoom in on the map.
- Collecting explosives requires unlocked upgrade.
- Minor lighting adjustments.
- Enemy respawn tweaks.
- Miscellaneous fixes.

Check the Omega War Demo on the Steam page:


We hope you enjoy the game and we appreciate your feedback, either on the Steam Community Forum or on our Discord 👍

Godot Engine 4.1 Released


After 4 months of Godot 4.0 release, the Godot 4.1 is released with several improvements and with a focus on stability, performance and polish! Check the Godot Official Announcement and the Godot Changelog for more info:

- Optimize Node children management.
- Implement Vulkan pipeline caching.
- Add shader cache to GLES3.
- Improve the Gradient2D editor.
- Increased feature parity between C# and GDScript.
- Editor quality of life improvements and fixes.
- Fixed a large amount of multi-threaded loading issues and limitations.
- Several bug fixes and usability improvements.



Projects comming from Godot 4.x are compatible with Godot 4.1, because this is not a major version (as Godot 3.x to Godot 4.0), with minor adjustments to some function parameters. Check the Official Documentation for more info. 

With the release of Godot 4, Godot 3 continue to be supported for a while, being considered an LTS (Long Term Support) version and with some features or bugfixes being backported from Godot 4.

The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.