Cian Games New Branding


We updated the look of our brand, including logo, colors, website and social media!

Soon we will announce 📢 our new game ðŸŽ®, stay tuned 👀 and follow us 🚀 on social media!

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Godot Engine 3.4 Released


After some months of development, Godot 3.4 is released. Check the Godot Official Announcement and the Godot Changelog for more info:

- Add frame delta smoothing option.
- Rooms and portals-based occlusion culling.
- Add soft shadows to the CPU lightmapper.
- Improved input handling.
- Make all file access 64-bit for handling files bigger than 2.1 GB.
- Overhaul the theme editor and improve user experience.
- Backport improved glTF module with scene export support.
- Add ring emitter for 3D particles.
- Improved 2D editor zoom logic.
- Fix audio cubic resampling algorithm.
- Add support for physical scancodes, fixes non-latin layout scancodes on Linux.
- Add support for Dynamic BVH as 2D physics broadphase.
- Fixes to 2D and 3D KinematicBody move_and_slide and move_and_collide.
- Export HTML5 game as Progressive Web App (PWA).
- Several bug fixes and usability improvements.




Projects comming from Godot 3.3 are compatible with Godot 3.4, because this is not a major version (as Godot 2.1 to Godot 3.0 or for Godot 3.x to Godot 4.0 when it is released), with minor adjustments to some function parameters. Check the Official Documentation for more info. 

Godot is an advanced, feature packed, multi-platform 2D and 3D open source game engine (MIT). It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

Godot Engine 3.3 Released


After more then 7 months of development and several releases candidates, Godot 3.3 is released. This version was initially planned as 3.2.4 but with the high number of new features, it was renamed to 3.3! Godot loosely follows Semantic Versioning with a major.minor.patch version system as detailed on Godot Releases Policy (the 3.x version is a long-term support - LTS). Check the Godot Official Announcement and the Godot Changelog for more info:

- Improvements to 2D GLES2 batching and add 2D batching for GLES3.
- New software skinning for MeshInstance.
- Add option for snapping 2D transforms to whole coordinates.
- Configurable amount of lights per object.
- New CPU lightmapper.
- Improvements to the HTML5 plataform, as threads, GDNative and AudioWorklet.
- Better Web editor.
- Modernized multi-threadings APIs
- ARM64 build and code signing for macOS.
- Dynamic BVH (Bounding Volume Hierarchy) for rendering and Godot Physics.
- Add support for the Android App Bundle format and new plugin API for iOS.
- Improvements to Godot Editor and scripting.
- Minimap support in GraphEdit.
- Improved FBX importer.
- New AspectRatioContainer Control node.
- Several bug fixes and usability improvements.




Projects comming from Godot 3.2 are compatible with Godot 3.3, because this is not a major version (as Godot 2.1 to Godot 3.0 or for Godot 3.x to Godot 4.0 when it is released), with minor adjustments to some function parameters. Check the Official Documentation for more info. 

Godot is an advanced, feature packed, multi-platform 2D and 3D open source game engine (MIT). It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

Godot Engine 3.2 Released


Godot 3.2 is a "long-term support" (LTS) release until transitioning to Godot 4 in the next months. This release brings a more polished and user-friendly interface with several new featuresCheck the Godot Official Announcement and the Godot Changelog for more info:

- Support for pseudo-3D depth in 2D.
- Support for generating audio procedurally and analyzing audio spectrums.
- WebRTC support.
- Mono/C# support on Android and WebAssembly.
- Support for texture atlases in 2D.
- Major improvements to the visual shader system.
- Improved visual scripting.
- Support for enabling/disabling parts of the editor or specific nodes.
- Improved GridMap editor.
- MSAA support in the GLES2 renderer.
- Improved convex polygon decomposition.
- Better GUI anchors and margins workflow.
- AR/VR: Oculus Quest and ARKit support.
- Better built-in documentation.
- Several bug fixes and improvements.





Projects comming from Godot 3.1 are compatible with Godot 3.2, because this is not a major version (as Godot 2.1 to Godot 3.0), with minor adjustments to some function parameters. Check the Official Documentation for more info. 

Godot is an advanced, feature packed, multi-platform 2D and 3D open source game engine (MIT). It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

Godot Engine 3.1 Released


The release of Godot 3.1 comes one year after the release of Godot 3.0 with more of 7000 commits, bringing a more polished and user-friendly interface, adding new features, as well the return of OpenGL ES 2.0 renderer (very optimized for performance on low end devices or WebGL). Check the Godot Official Announcement and the Godot Changelog for more info:

- Added OpenGL ES 2.0 rendering support.
- Added 2D and 3D CPU accelerated particles.
- Readded Visual Shader editor with new PBR output nodes.
- 3D soft-body physics support.
- 3D ragdoll system.
- 2D meshes and skeletal deformation.
- 3D Inverse Kinematic.
- Various improvements to KinematicBody2D.
- Added Constructive Solid Geometry (CSG).
- A revamped inspector with several usability improvements.
- New FileSystem dock.
- Improved Animation editor and AnimationTree.
- Optional static typing and warning system in GDScript.
- New and improved TileSet editor.
- Improved 3D editor grid.
- Support for BPTC texture compression.
- Support for WebSockets.
- Added Project Settings tooltips.
- Several bug fixes and improvements.





Projects comming from Godot 3.0 are compatible with Godot 3.1, because this is not a major version (as Godot 2.1 to Godot 3.0), with minor adjustments to some function parameters. Check the Official Documentation also. 

Godot is an advanced, feature packed, multi-platform 2D and 3D open source game engine (MIT). It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.