10 years ago (2012), we released version 1.0.0 of Vibrant Recycling, a free educational and ecologycal HTML5 game, getting more than 1M hits globally during that time, on various online portals !
Were you curious? Access the game for free in the link below:
Good news 📰! We are announcing 📣 the new project 🎮 from Cian Games: Omega Warp, a sci-fi themed action-adventure 🔫, which takes place aboard an interstellar freighter 🚀.
In parallel with the development of Godot 4.0, the dev team released the Godot 3.5 version ater 9 months of development with some great news. Check the Godot Official Announcement and the Godot Changelog for more info:
- Asynchronous shader compilation with caching (ubershader).
- New NavigationServer with obstacle avoidance using RVO2 library.
- Add physics interpolation for 3D.
- Add OccluderShapePolygon for 3D.
- New tweening class with SceneTreeTween.
- Add Label3D and TextMesh to display text in 3D scenes.
- New Time singleton for a better reading of the current OS time.
- Add possibility of accessing nodes by unique names.
- Android port of the Godot editor.
- New features for Version Control Systems (VCS) integration.
- Add GradientTexture2D and OccluderShapePolygon (3D).
Projects comming from Godot 3.4 are compatible with Godot 3.5, because this
is not a major version (as Godot 2.1 to Godot 3.0 or for Godot 3.x to Godot
4.0 when it is released), with minor adjustments to some function
parameters. Check the Official Documentation for more info.
Godot is an advanced, feature packed, multi-platform 2D and 3D open source
game engine (MIT). It provides a huge set of common tools, so you can just
focus on making your game without reinventing the wheel.
Projects comming from Godot 3.3 are compatible with Godot 3.4, because this
is not a major version (as Godot 2.1 to Godot 3.0 or for Godot 3.x to Godot
4.0 when it is released), with minor adjustments to some function
parameters. Check the Official Documentation for more info.
Godot is an advanced, feature packed, multi-platform 2D and 3D open source
game engine (MIT). It provides a huge set of common tools, so you can just
focus on making your game without reinventing the wheel.