Vibrant Recycling: 10 Years!


10 years ago (2012), we released version 1.0.0 of Vibrant Recycling, a free educational and ecologycal HTML5 game, getting more than 1M hits globally during that time, on various online portals 🎂🎇🎉!

Were you curious? Access the game for free in the link below:




Thanks to everyone who played it 👏!

Omega Warp Announcement



Good news 📰! We are announcing 📣 the new project 🎮 from Cian Games: Omega Warp, a sci-fi themed action-adventure 🔫, which takes place aboard an interstellar freighter 🚀.


Check the Steam Page 🎮, the Official Website 🔖 or join our Discord Channel 🎧

Omega Warp Announcement Trailer

Godot Engine 3.5 Released


In parallel with the development of Godot 4.0, the dev team released the Godot 3.5 version ater 9 months of development with some great news. Check the Godot Official Announcement and the Godot Changelog for more info:

- Asynchronous shader compilation with caching (ubershader).
- New NavigationServer with obstacle avoidance using RVO2 library.
- Add physics interpolation for 3D.
- Add OccluderShapePolygon for 3D.
- New tweening class with SceneTreeTween.
- Add Label3D and TextMesh to display text in 3D scenes.
- New Time singleton for a better reading of the current OS time.
- Add possibility of accessing nodes by unique names.
- Android port of the Godot editor.
- New features for Version Control Systems (VCS) integration.
- Add GradientTexture2D and OccluderShapePolygon (3D).
- Optimized line drawing in 2D.
- Improved ColorPicker presets.
- Several bug fixes and usability improvements.




Projects comming from Godot 3.4 are compatible with Godot 3.5, because this is not a major version (as Godot 2.1 to Godot 3.0 or for Godot 3.x to Godot 4.0 when it is released), with minor adjustments to some function parameters. Check the Official Documentation for more info. 

Godot is an advanced, feature packed, multi-platform 2D and 3D open source game engine (MIT). It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

Cian Games New Branding


We updated the look of our brand, including logo, colors, website and social media!

Soon we will announce 📢 our new game 🎮, stay tuned 👀 and follow us 🚀 on social media!

Twitter  Facebook  Linkedin





Godot Engine 3.4 Released


After some months of development, Godot 3.4 is released. Check the Godot Official Announcement and the Godot Changelog for more info:

- Add frame delta smoothing option.
- Rooms and portals-based occlusion culling.
- Add soft shadows to the CPU lightmapper.
- Improved input handling.
- Make all file access 64-bit for handling files bigger than 2.1 GB.
- Overhaul the theme editor and improve user experience.
- Backport improved glTF module with scene export support.
- Add ring emitter for 3D particles.
- Improved 2D editor zoom logic.
- Fix audio cubic resampling algorithm.
- Add support for physical scancodes, fixes non-latin layout scancodes on Linux.
- Add support for Dynamic BVH as 2D physics broadphase.
- Fixes to 2D and 3D KinematicBody move_and_slide and move_and_collide.
- Export HTML5 game as Progressive Web App (PWA).
- Several bug fixes and usability improvements.




Projects comming from Godot 3.3 are compatible with Godot 3.4, because this is not a major version (as Godot 2.1 to Godot 3.0 or for Godot 3.x to Godot 4.0 when it is released), with minor adjustments to some function parameters. Check the Official Documentation for more info. 

Godot is an advanced, feature packed, multi-platform 2D and 3D open source game engine (MIT). It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.