Omega Warp Demo 1.03 Released


We released Omega Warp 
Demo Version 1.03 with the adjustments below:

- Big overhaul of the map, with better visualization of unaccessed areas.
- New indicators of blocked or inaccessible doors on the map.
- Added names of main areas on the map making navigation easier.
- Possibility to zoom in on the map.
- Collecting explosives requires unlocked upgrade.
- Minor lighting adjustments.
- Enemy respawn tweaks.
- Miscellaneous fixes.

Check the Omega War Demo on the Steam page:


We hope you enjoy the game and we appreciate your feedback, either on the Steam Community Forum or on our Discord 👍

Godot Engine 4.1 Released


After 4 months of Godot 4.0 release, the Godot 4.1 is released with several improvements and with a focus on stability, performance and polish! Check the Godot Official Announcement and the Godot Changelog for more info:

- Optimize Node children management.
- Implement Vulkan pipeline caching.
- Add shader cache to GLES3.
- Improve the Gradient2D editor.
- Increased feature parity between C# and GDScript.
- Editor quality of life improvements and fixes.
- Fixed a large amount of multi-threaded loading issues and limitations.
- Several bug fixes and usability improvements.





Projects comming from Godot 4.x are compatible with Godot 4.1, because this is not a major version (as Godot 3.x to Godot 4.0), with minor adjustments to some function parameters. Check the Official Documentation for more info. 

With the release of Godot 4, Godot 3 continue to be supported for a while, being considered an LTS (Long Term Support) version and with some features or bugfixes being backported from Godot 4.

The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.

Omega Warp Demo Gameplay


Check the video with Gameplay of Omega Warp Demo 1.02, released some days ago:

Omega Warp Demo Gameplay

Play the Omega War Demo on the Steam page (and add it to your whishlist 😉):


We hope you enjoy the game and we appreciate your feedback, either on the Steam Community Forum or on our Discord 👍

Omega Warp Demo 1.02 Released


We released Omega Warp 
Demo Version 1.02 with the adjustments below:

- Increased player movement speed.
- Tweaks to player animations.
- Added new special effects.
- Increased movement speed of elevators.
- Added flashing lights on interactive objects.
- Performance tweaks on monitors above 60Hz.
- Various interface improvements.
- Miscellaneous text and bug fixes.

Check the Omega War Demo on the Steam page:


We hope you enjoy the game and we appreciate your feedback, either on the Steam Community Forum or on our Discord 👍

Godot Engine 4.0 Released


After 4 years of development and with 1,500 individual contributors, the the wait is over: Godot 4.0 released! This release is more of a great rebuild than a regular update, having changes and improvements in all areas of the engine! Check the Godot Official Announcement and the Godot Changelog for more info:

- New Vulkan renderer.
- Highly improved Lighting & Shadows.
- New rendering optimization techniques.
- Enhanced mid & post-processing.
- New and improved 2D tilemap editor.
- Better atmospheric effects and addition of Volumetric Fog.
- Addition of Decals and collision on GPU particles.
- Imporoved Shader editor and extended Shader language.
- Support of Compute Shaders for better performance.
- Improved GDScript and port to .NET 6 the C# version.
- Replaced Bullet engine to Godot Physics.
- Improved Physics API, with multithreading and performance optimizations.
- Extended language support and easier translation workflow.
- Better and improved Navigation System.
- Addition of OpenXR and XR tools.
- Simplified Multiplayer development workflow.
- Cleaner sound and built-in polyphony support.
- Enhanced Animation editor and new Tween system.
- Several editor features, widgets and improvements.
- Multiple window support and UI editor improvements.
- New theme editor and text rendering system.
- Improved Android and Web support.
- Several bug fixes and usability improvements.





Projects comming from Godot 3.x need to be migrated to Godot 4.x, which can be cumbersome and complex, depending on the size of the project. Check the Godot 4 Migration Guide and Official Documentation for more info.

With the release of Godot 4, Godot 3 continue to be supported for a while, being considered an LTS (Long Term Support) version and with some features or bugfixes being backported from Godot 4.

The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.