Omega Warp SimpleGamer Interview




A great interview by Fabio (from SimpleGamer) about the development of Omega Warp and the challenges of creating indie games!

And for fellow indie developers, here's an excerpt from the interview: “The most important thing is to make games: make several small games, participate in GameJams, study the area you want to work in, whether through courses, books, tutorials, and more. Seek help in online communities and groups and in local communities in your region. There are always associations or people who can help, especially for those who are starting out.”

Check out the full interview below:

🎙️ SimpleGamer Interview 🎮

Godot Engine 3.6 Released


After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! Check the Godot Official Announcement and the Godot Changelog for more info:

- Add 2D physics interpolation.
- Add hierarchical culling for 2D items that are off-screen.
Tighter shadow culling.
- Add comprehensive system for mesh merging.
- Discrete level of detail (LOD).
- Vertex cache optimization.
Light probes and directional shadows performance improvements.
- In-editor documentation for Editor Settings.
Updated toolchains for official builds.
- Several bug fixes and usability improvements.





Projects comming from Godot 3.5.x are compatible with Godot 3.6, because this is not a major version (as Godot 3.x to Godot 4.0) and is a recommended upgrade for all 3.5.x users. Check out the Official Documentation for more info.

With the release of Godot 4, Godot 3 continue to be supported for a while, being considered an LTS (Long Term Support) version and with some features or bugfixes being backported from Godot 4.

The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.

Cian Games Newspaper Article



The Pioneiro newspaper published an interesting article about the gaming market in the city of Caxias do Sul, citing Cian Games!

Check out the full article below (article in Portuguese):

📰 Pioneiro Newspaper 🎮

PlayB3yond2024 Indie Game Fest



Omega Warp joins the #PlayB3yond2024 Indie Game Fest, between Aug 26 and Sep 08!  

🎮 PLAYB3YOND.com 🕹️

Stay tuned for Omega Warp discount during the festival😉

Godot Engine 4.3 Released


With over 3500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements. Check the Godot Official Announcement and the Godot Changelog for more info:

Huge improvement to pixel stability for pixel art games.
- Add Direct3D 12 support for Windows and Wayland support for Linux (experimental).
TileMap layers are now exposed as individual TileMapLayer nodes.
- Implemented 2D physics interpolation.
- Add interactive music support.
New Parallax2D node available.
- Several rendering and shaders improvements.
Fixes for invalid/corrupt scenes.
Automatic checking for engine updates.
Editor theme and UX improvements.
- Several bug fixes and usability improvements.





Projects comming from Godot 4.x are almost compatible with Godot 4.3, because this is not a major version (as Godot 3.x to Godot 4.0). For most games and apps made with 4.2 it should be relatively safe to migrate to 4.3, but check the Migration Guide from Godot 4.2 to Godot 4.3 and the Official Documentation for more info.

With the release of Godot 4, Godot 3 continue to be supported for a while, being considered an LTS (Long Term Support) version and with some features or bugfixes being backported from Godot 4.

The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.