We greatly appreciate the support and passion you have shown for our upcoming game, Omega Warp.
However, we have made the difficult decision to postpone the launch of Omega Warp to 2024. This extra time will be used for further refinement, quality assurance (QA) and testing of the game. We apologize for any inconvenience this delay may cause and thank you for your ongoing patience and understanding.
Stay tuned for more updates on Omega Warp in 2024. We look forward to sharing more about the game as we approach the new launch.
In the meantime, check the Omega Warp Demo and add the game to your Steam Wishlist:
After 4 months of Godot 4.0 release, the Godot 4.1 is released with several improvements and with a focus on stability, performance and polish! Check the Godot Official Announcement and the Godot Changelog for more info:
- Optimize Node children management.
- Implement Vulkan pipeline caching.
- Add shader cache to GLES3.
- Improve the Gradient2D editor.
- Increased feature parity between C# and GDScript.
- Editor quality of life improvements and fixes.
- Fixed a large amount of multi-threaded loading issues and limitations.
Projects comming from Godot 4.x are compatible with Godot 4.1, because this is not a major version (as Godot 3.x to Godot 4.0), with minor adjustments to some function parameters. Check the Official Documentation for more info.
With the release of Godot 4, Godot 3 continue to be supported for a while, being considered an LTS (Long Term Support) version and with some features or bugfixes being backported from Godot 4.
The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.