Godot 3.2 is a "long-term support" (LTS) release until transitioning to Godot 4 in the next months. This release brings a more polished and user-friendly interface with several new features
. Check the
Godot Official Announcement and the
Godot Changelog for more info:
- Support for pseudo-3D depth in 2D.
- Support for generating audio procedurally and analyzing audio spectrums.
- WebRTC support.
- Mono/C# support on Android and WebAssembly.
- Support for texture atlases in 2D.
- Major improvements to the visual shader system.
- Improved visual scripting.
- Support for enabling/disabling parts of the editor or specific nodes.
- Improved GridMap editor.
- MSAA support in the GLES2 renderer.
- Improved convex polygon decomposition.
- Better GUI anchors and margins workflow.
- AR/VR: Oculus Quest and ARKit support.
- Better built-in documentation.
- Several bug fixes and improvements.
Projects comming from Godot 3.1 are compatible with Godot 3.2, because this is not a major version (as Godot 2.1 to Godot 3.0), with minor adjustments to some function parameters. Check the
Official Documentation for more info.
Godot is an advanced, feature packed, multi-platform 2D and 3D open source game engine (MIT). It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
The release of Godot 3.1 comes one year after the release of Godot 3.0 with more of 7000 commits, bringing a more polished and user-friendly interface, adding new features, as well the return of
OpenGL ES 2.0 renderer (very optimized for performance on low end devices or WebGL). Check the
Godot Official Announcement and the
Godot Changelog for more info:
- Added OpenGL ES 2.0 rendering support.
- Added 2D and 3D CPU accelerated particles.
- Readded Visual Shader editor with new PBR output nodes.
- 3D soft-body physics support.
- 3D ragdoll system.
- 2D meshes and skeletal deformation.
- 3D Inverse Kinematic.
- Various improvements to KinematicBody2D.
- Added Constructive Solid Geometry (CSG).
- A revamped inspector with several usability improvements.
- New FileSystem dock.
- Improved Animation editor and AnimationTree.
- Optional static typing and warning system in GDScript.
- New and improved TileSet editor.
- Improved 3D editor grid.
- Support for BPTC texture compression.
- Support for WebSockets.
- Added Project Settings tooltips.
- Several bug fixes and improvements.
Projects comming from Godot 3.0 are compatible with Godot 3.1, because this is not a major version (as Godot 2.1 to Godot 3.0), with minor adjustments to some function parameters. Check the
Official Documentation also.
Godot is an advanced, feature packed, multi-platform 2D and 3D open source game engine (MIT). It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
After one and a half years of development, the long awaited version 3.0 of Godot Engine is available! The Godot Engine 3.0 has a new graphics engine (GLES 3.0) with several improvements for 3D rendering besides a redesigned and more modern editor. Check the
Godot Official Announcement and the
Godot Changelog for more info:
- Brand new 3D renderer featuring physically-based rendering, real-time global illumination and improved post-processing effects, using OpenGL ES 3.0 (Mobile) and OpenGL 3.3 (PC).
- GDNative to load native code as plugins.
- New shader compiler that is mostly based on GLSL ES 3.0.
- Entirely new audio engine with buses and realtime effects.
- New 3D physics engine using Bullet.
- Improved memory management architecture with better performance.
- GPU accelerated particles.
- Support for C++ (GDNative), C# (Mono) and Visual Scripting.
- VR and AR improvements, including support for OpenVR, OpenHMD and ARKit.
- Support for onion skinning.
- Automatic import and reimport of assets.
- Autotiling for 2D tilemaps.
- Support for 2D soft shadows.
- Enhanced debugger with remote SceneTree edit.
- Better and improved built-in documentation.
- Several usability improvements in the script editor such as code folding and customizable themes.
- Simplified and more flexible export system using presets.
- Improved HTML5 export using WebAssembly and WebGL2.
- New high-level networked multiplayer API with IPv6 support.
- Several bug fixes and improvements.
Projects from Godot 2.1 are not compatible with Godot 3.0, as many things changed in the Godot API as well as in GDScript. There is no porting guide for now (only some
Migration Notes), but there is an export tool in Godot 2.1.3 and later which can be used to export 2.1 games to the formats expected for Godot 3.0, helping in the migration process (check the
Official Documentation also).
Godot is an advanced, feature packed, multi-platform 2D and 3D open source game engine (MIT). It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Vibrant Recycling 1.1.2 is launched, with several tweaks and better compatibility with smartphones and tablets!